Human Relations! [REVAMPED]
A downloadable game
This game has paused in development until further notice
Latest Revealed Update (Outdated):
Features
- Genetics!
- Humans now all spawn at first play with random genetic physical and mental attributes, which will stay with them and their family forever (for the most part)
- Different skin color, which get passed down through generations depending on which skin color each parent has
- Different hair color, which works the same, as in it gets passed down as it would IRL
- Last names get passed down through parents!
- Children share a lot of the same personality traits and special traits their parents have, which especially points down towards their genetic traits.
- Added different hair styles
- Different clothes and styles
- Age changes physical attributes as they get older
- Building!
- Grid system to build whatever you set your mind to!
- Build a home, furniture, lighting, set down soil for planting, and much more!
- Map
- Procedurally generated map, consisting of different types of trees and resources to mine!
- Resource Management
- Humans will manage their own inventory, by storing what they need, such as food.
- Jobs
- Construction Worker - Build stuff
- Miner - Break stuff
- Farmer - Plant stuff
- Music
- Custom music made by me! :D
- Human Intractability
- Human relationships and actions have changed quite drastically.
- Babies will stay within a radius of one of their parents.
- Humans will stay around their friends for the most part, unless they are angry or especially shy at that moment. (Very detailed look into that at another time)
- Humans now have an opinion on their peers, depending on how similar they are and if they are happy before or after talking to that human.
- The overall way all of them interact depending on personality has been changed.
- Human relationships and actions have changed quite drastically.
- Detailed human menu
- Stats that give insight into the personality of the humans, that are a lot more helpful than the previous menu, including simple hunger and energy bars, along with only giving the specific personality traits they have. (Will be updated a lot to give insight into how much more confident, arrogant, shy, or agreeable they are, amongst other things)
- Stats menu now will show what parts or events of their everyday activities are the things that influence their personality traits and relationships with others.
- Family members are put into a family tree menu, giving detailed insight into who is related to whom
- Jobs are now much more easy to give to humans, as it is just a couple clicks away, now having its own menu!
- Humans are now tracked! When you click on one, you now have a hotkey to access them again, along with finding any by a click of a button by looking at the list of humans and clicking!
- Updated human-specific log
- Each human has their own log of their everyday doing
- Critical needs are now in their own log, as can be seen in the bottom right corner as a skull. Here, deaths, babies, and other important needs will be quickly brought to the attention of the player. (You do not need to open the menu first either, as there will be a temporary notification of the most recent need)
- Other small details
- Humans no longer die when energy depletes and instead just pass out, which only gives them partial energy back and makes them grumpy.
- Added Animations:
- Working animations
- Eating animations
- Sleeping animations
- Age, which changes how they look overtime
Status | In development |
Author | Box Dude Studio |
Genre | Simulation, Strategy |
Tags | 3D, City Builder, Cozy, Cute, Indie, Management, Procedural Generation, Sandbox |
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